Help Needed with KeyShot Texture and Lighting

Hello everyone,

I’m currently working on a project in KeyShot and could use some assistance. I’m trying to replicate a specific texture from a reference image but haven’t been successful in achieving the desired look. Additionally, I’m struggling with setting up a suitable lighting environment to enhance the overall rendering.

If anyone has experience or tips on these topics, I would greatly appreciate your help!

Thank you!
Reference Link:
Link 1
Link 2

Result:

For the texture, you can try to build it with radial brushing texture as roughness map. Rest of your questions covers a very wide set of topics, possibly too wide to answer in one single post. Suggest you to take @will.gibbons courses to master your skills in this area.

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